Aug 21, 2005, 05:05 PM // 17:05
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#21
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Lion's Arch Merchant
Join Date: May 2005
Guild: Philosophers of Denravi
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Quote:
Originally Posted by FengShuiBundi
105/55er would get obliterated by the Flesh Golems. With a standard smiter, you stand a chance. But, most smite builds don't run remove hex, and this one used it.
Plus, read how I tried to get the person, if it was, to say something.
He didn't say a thing.
I dunno, thought it was wierd, wanted to post it and see if you guys had ever seen anything like it before.
I don't even think a real person would want to go ahead and aggro 15 Flesh Golems. The "person" didn't have ressurect.
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Hmmm. Very strange indeed.
I'm curious: were the lines they were drawing on the minimap perfectly straight? If so, I'd say it definitely sounds like some kind of crazy bot, but if they were wiggly and different each time, I'd think that would be too much trouble to program into a bot (although I admit to knowing nothing about bot programming, so could easily be wrong).
Then again, it would be easy to program the bot to do everything else and just have an operator draw lines on the map, so that's not saying much. You'd think the person would have answered more to delay getting caught though if that were the case..
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Aug 21, 2005, 05:52 PM // 17:52
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#22
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Frost Gate Guardian
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I've had some experience trying to program a bot. A simple bot is fairly easy to code, but once you get into complex interactions you're begging for trouble.
What I was looking for was a "follow bot" for Diablo 2. There used to be a bot that would let you run a pally behind your human controled toon, using his aura. He wouldn't do anything except follow you, and the overall bot was detectable.
So I tried to write one that would be undetectable. I ran a wind druid, and wanted 3 bots using various skills to enhance my prime. I would be using teleport, so they all had to have that as well. Then I had to code a way for them to follow me when I tele'd, and also when I went through a portal or stairway. But if they always ended up in the same position relative to me, I thought that might be detectable, so now I had to figure out a random patern that would stay near enough to me to not cause new problems.
Then there was the targeting of my bots skills. I mostly chose untargeted skills, but some needed to at least have a general direction to cast in.
It got so complicated, and the program got so long, that I ended up with something that started causing new errors every time I managed to fix something. It just never worked out.
The reason I bring all this up is because this bot sounds way too complicated to be workable to me. As others have mentioned, the writing on the mini map seems hard to pull off without causing lots of errors.
As to why would anyone make a "helper" bot? They're common in other games, why wouldn't someone make one here?
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Aug 21, 2005, 06:07 PM // 18:07
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#23
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by SJG
It would be very difficult to write a bot that drew lines on the map where you shouldn't cross, or one that knew when to double the line for emphasis. It would be a horribly complicated but completely useless addition to a bot so why would anyone go to the bother?
What you encountered was just a non-communicative player.
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That, or that player doesn't speak fluent English (or whatever language you happen to be using.)
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Aug 21, 2005, 07:25 PM // 19:25
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#24
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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ZOMG
GW has become self-aware !!!!! o_0
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Aug 21, 2005, 08:32 PM // 20:32
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#25
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Wilds Pathfinder
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A bot as described by the OP is of the simplest sort. It followed a set routine that didn't require any input from the game, except the initial party join. Drawing on the map wouldn't be harder than anything else.
A bot this simple might be nothing more than a script that controls mouse movement and keyboard input, and only needs to look at the parts of game memory that would indicate party invite.
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Aug 22, 2005, 04:40 AM // 04:40
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#28
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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Quote:
Originally Posted by Divinitys Creature
ZOMG
GW has become self-aware !!!!! o_0
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lol!!
Judgement Day is inevitable.
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Aug 22, 2005, 04:49 AM // 04:49
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#29
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by hobodude666
Do you not understand by what i meany by "Sending Packets"? Its so simple easier than using macros. Just record the packet when your attacking "Targeting a monster" once its dead. stop the record, and resend the packet but modified to search for other "Monsters" . With this method all you have to do is record and send packets over and over. this is one way how WoW had its teleportation explioted. Botters record the packet when they enter a near area and send it if they want to go their.
Ex: I want to Zone from Ascalon to Embers camp. So first i Warp to Ember while recording packet. Once im there i stop. go back to ascalon or anywhere else. and resend that recorded packet and you will go to ember camp.
This is the most simplest packet botting method commonly used to Diablo 2 and other online rpg games.
BTW Diablo 2 LOD all use packet sending to bot and hack. I've done it myself many times..Cough* 500+sojs from Charsi *Cough* and transfering Hacked Runeword items from Open B.net to Closed B.net.
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by doing that...what if you started a new character...then replayed those packets or whatever....could you theoretically get a lvl 1 single profession character to ember?
of course...that would be useless...but you know...boredness
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Aug 22, 2005, 09:37 AM // 09:37
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#30
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Ascalonian Squire
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If GW is that stupid.
I hope it isn't and sending such fishy packet would only mark account and ip for deletion: :>
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Aug 22, 2005, 09:52 AM // 09:52
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#31
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Come on, it wasn't a bot. There's absolutely nothing that suggests it was a bot except that it took on a lot of enemies and won. Which players do all the time. In fact, everything about it says it WASN'T a bot.
At most it may have been a guy using scripts.
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Aug 22, 2005, 10:34 AM // 10:34
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#32
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Silver Limon
Profession: E/Me
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If it's a bot I want to know the programmer. 10 years into programming and I wouldn't want to worry about drawing on minimaps!
Actually I run & type all the time: just press 'R' and then type. Short sentences are easy, long ones just get split up.
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Aug 22, 2005, 12:58 PM // 12:58
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#33
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Academy Page
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Quote:
Originally Posted by hobodude666
Do you not understand by what i meany by "Sending Packets"? Its so simple easier than using macros. Just record the packet when your attacking "Targeting a monster" once its dead. stop the record, and resend the packet but modified to search for other "Monsters" . With this method all you have to do is record and send packets over and over. this is one way how WoW had its teleportation explioted. Botters record the packet when they enter a near area and send it if they want to go their.
Ex: I want to Zone from Ascalon to Embers camp. So first i Warp to Ember while recording packet. Once im there i stop. go back to ascalon or anywhere else. and resend that recorded packet and you will go to ember camp.
This is the most simplest packet botting method commonly used to Diablo 2 and other online rpg games.
BTW Diablo 2 LOD all use packet sending to bot and hack. I've done it myself many times..Cough* 500+sojs from Charsi *Cough* and transfering Hacked Runeword items from Open B.net to Closed B.net.
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I suspect that most people that play online games understand how packets can be used to create a bot.
However the behaviour of the supposed bot is not consistent with a bot, whether they be using macros or a hook to spoof packets. What we have here is a character that shows numerous signs of cognitive thought that would be very tricky to program.
On the other hand, the only indication that it might be a bot seems to be that he ignored people. Alot of players are entirely unresponsive so that is hardly conclusive. It is also possible that the player knew the OP was trying to elicit a response and merely refused to do so.
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Aug 22, 2005, 01:09 PM // 13:09
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#34
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Frost Gate Guardian
Join Date: Jun 2005
Location: UK
Profession: N/W
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Quote:
Originally Posted by hobodude666
Do you not understand by what i meany by "Sending Packets"? Its so simple easier than using macros. Just record the packet when your attacking "Targeting a monster" once its dead. stop the record, and resend the packet but modified to search for other "Monsters"
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There's a huge difference between doing that (basically recording a macro) and programming a bot that has the cognitive reasoning to be able to understand it's environment, draw lines on the mini-map that mean something and otherwise interact. How do you just record the packets for drawing a "do not cross" line on a map that is peculiar to a particular event in time and space? You can't.
Everything says that this wasn't a bot just an uncommunicative player who wants to do his own thing. It happens. I guess at the most it could be a bot controlled by a person (ie. bot does fighting) whilst human 'master' does other things. That might be possible, but certainly not purely autonomously.
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Aug 22, 2005, 03:38 PM // 15:38
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#35
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Frost Gate Guardian
Join Date: Apr 2005
Location: Blue State
Guild: K A R M A
Profession: Mo/Me
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While this is all fun and interesting. Die thread die.
I've sorted out the mess. Chinese guy, english translator, stimulation with killing cows. My mistake.
Don't post here.
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Aug 22, 2005, 06:30 PM // 18:30
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#36
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Ascalonian Squire
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Quote:
stimulation with killing cows
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Huh?
five chars.
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